Getting SourceMod & Metamod:Source running
Left 4 Dead 2 runs on Valve's Source engine, but Spawnly doesn't ship an in-app mod manager for it — installation works the same way it does on any Source dedicated server: you extract the SourceMod and Metamod:Source Linux builds directly into the game's mod folder, and the engine picks them up automatically at boot.
- Download the Linux release builds of Metamod:Source and SourceMod — Metamod needs to go in first since SourceMod runs as a Metamod plugin.
- Open the Files tab (File Manager) and navigate into the
left4dead2folder — this is the game's mod directory, the same roletf/plays on a TF2 server. - Upload and extract both archives into
left4dead2/, preserving their folder structure. This merges their contents into the existingaddons/folder so you end up withleft4dead2/addons/metamodandleft4dead2/addons/sourcemodalongside what's already there. - Restart the server. The engine loads Metamod automatically at startup, and Metamod loads SourceMod in turn — no extra launch flags or wrapper support needed.
To add individual SourceMod plugins afterward, drop their compiled .smx files into left4dead2/addons/sourcemod/plugins/ and restart.
Good to know: your server automatically generates left4dead2/cfg/server.cfg on first boot, with your RCON password already set. You can open and edit it through the File Manager the same way.
Next steps
Back up your server before extracting a large mod archive — see Managing Backups & Restoring Your Server. For general setup, see Getting Started with Your Left 4 Dead 2 Server.