Left 4 Dead 2

Installing Mods on Left 4 Dead 2

Last updated on August 10, 2026
l4d2modssourcemodmetamodfile-manager

Getting SourceMod & Metamod:Source running

Left 4 Dead 2 runs on Valve's Source engine, but Spawnly doesn't ship an in-app mod manager for it — installation works the same way it does on any Source dedicated server: you extract the SourceMod and Metamod:Source Linux builds directly into the game's mod folder, and the engine picks them up automatically at boot.

  1. Download the Linux release builds of Metamod:Source and SourceMod — Metamod needs to go in first since SourceMod runs as a Metamod plugin.
  2. Open the Files tab (File Manager) and navigate into the left4dead2 folder — this is the game's mod directory, the same role tf/ plays on a TF2 server.
  3. Upload and extract both archives into left4dead2/, preserving their folder structure. This merges their contents into the existing addons/ folder so you end up with left4dead2/addons/metamod and left4dead2/addons/sourcemod alongside what's already there.
  4. Restart the server. The engine loads Metamod automatically at startup, and Metamod loads SourceMod in turn — no extra launch flags or wrapper support needed.

To add individual SourceMod plugins afterward, drop their compiled .smx files into left4dead2/addons/sourcemod/plugins/ and restart.

Good to know: your server automatically generates left4dead2/cfg/server.cfg on first boot, with your RCON password already set. You can open and edit it through the File Manager the same way.

Next steps

Back up your server before extracting a large mod archive — see Managing Backups & Restoring Your Server. For general setup, see Getting Started with Your Left 4 Dead 2 Server.

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