Arma Reforger

Arma Reforger: server.json & Scenario Configuration

Last updated on August 10, 2026
arma-reforgerserver.jsonconfigurationscenario

Where it lives

Arma Reforger doesn't use a traditional .cfg file — the entire server configuration is one JSON file, server.json, at the root of your server's File Manager. Spawnly generates a working default on first boot, and the server reads it fresh on every start (via the -config launch flag), so any edit takes effect on your next restart.

The default configuration

{
    "dedicatedServerId": "spawnly-server",
    "region": "EU",
    "game": {
        "name": "Spawnly Arma Reforger Server",
        "password": "",
        "scenarioId": "{59AD59368755F41A}Missions/21_GM_Eden.conf",
        "maxPlayers": 16,
        "visible": true,
        "crossPlatform": true,
        "gameProperties": {
            "serverMaxViewDistance": 2500,
            "fastValidation": true,
            "networkViewDistance": 1000,
            "battlEye": true
        }
    }
}

What each field does

FieldWhat it controls
game.nameThe name shown in the in-game server browser.
game.passwordJoin password. Empty string means no password.
game.scenarioIdWhich scenario/mission loads on start. The default is the Conflict Everon "Game Master Eden" scenario — swap this for any other scenario ID to change what your server runs.
game.maxPlayersPlayer slot limit.
game.visibleWhether the server is publicly listed in the in-game browser.
game.crossPlatformAllows PC and console players to join together.
gameProperties.serverMaxViewDistance / networkViewDistanceHow far terrain and other players render/sync, in meters.
gameProperties.fastValidationSpeeds up mod/addon signature validation on join.
gameProperties.battlEyeToggles BattlEye anti-cheat.

To find other scenario IDs, check the scenario's details in the Arma Reforger Workshop or the game's official scenario list — each has its own unique ID in the same {HEX}Path/To/Scenario.conf format.

Adding mods

This same file is also where Workshop mods get referenced, via a mods array added under game — see Installing Mods on Arma Reforger for the exact format.

Next steps

Back up your server before experimenting with scenario changes — see Managing Backups & Restoring Your Server.

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