No In-App Workshop Browser
Arma Reforger doesn't have a built-in mod browser like Arma 3 or DayZ. Instead, mods are referenced directly inside the server's own server.json configuration file, using Arma Reforger's documented server-config schema — the same mechanism you'd use on any Reforger dedicated server, not something Spawnly-specific.
Adding a Mod
- Open the Files tab (File Manager) and open
server.jsonin the server root. - Find the
gameobject, and inside it themodsarray. Add an entry for each mod you want loaded — at minimum amodId, which is the Workshop ID shown on the mod's page in-game or on the Reforger Workshop site. - Save the file.
- Restart the server for the change to take effect.
A mods array with two mods looks like this:
{
"game": {
"name": "My Reforger Server",
"scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf",
"mods": [
{
"modId": "5D831BAC7B3A0018",
"name": "Example Mod One"
},
{
"modId": "61B9EF6E7A6F1A2C",
"name": "Example Mod Two"
}
]
}
}
Keep the rest of the file's structure intact — only add to the mods array, don't remove existing keys elsewhere in server.json.
Good to Know: Default Config
Your server ships with a default server.json that's playable out of the box: a starter scenario (Eden), a 16-player cap, and BattlEye and crossplay both enabled. It's the same file you edit to add mods, so this is a good time to also adjust the scenario or player cap if needed.
Next Steps
Also running an Arma 3 server? See Installing Mods on Your Arma 3 Server, which does have an in-app Workshop browser. Before editing server.json for the first time, back up your server with Managing Backups & Restoring Your Server.