Where it lives
Project Zomboid's dedicated server stores its data outside the usual server folder, in a separate Zomboid user-data directory — Spawnly exposes it in your File Manager as a folder named Zomboid_Data. Your server's settings file is at:
Zomboid_Data/Server/Spawnly.ini
It's generated automatically on first boot. Open it from the Files tab, edit, save, and restart the server to apply changes.
The default configuration
PlayerAllowedToOwnMultipleFactionHouses=false
FactionServerAdminOwner=false
OldInfectedSurvivalMode=false
Public=true
PublicName=Spawnly Project Zomboid Hosting Server
MaxPlayers=16
PingLimit=400
What these settings do
| Setting | What it controls |
|---|---|
Public | Whether the server is listed in the public in-game server browser. |
PublicName | The name shown in that browser. |
MaxPlayers | Player slot limit. |
PingLimit | Disconnects players whose ping exceeds this value, in milliseconds. |
FactionServerAdminOwner / PlayerAllowedToOwnMultipleFactionHouses | Faction system rules for player-run factions. |
OldInfectedSurvivalMode | Toggles an older zombie-infection ruleset. |
This starter file only lists a handful of settings — Project Zomboid's dedicated server supports many more (loot rarity, zombie population, day length, and dozens of others) which you can add as additional Key=Value lines. The full list is documented by Project Zomboid itself; anything you add here takes effect on next restart the same way.
Adding mods
This same file is also where Workshop mods get enabled, via Mods= and WorkshopItems= lines — see Installing Mods on Project Zomboid for the exact format.
Next steps
Take a backup before a big settings or mod change — see Managing Backups & Restoring Your Server.