Project Zomboid

Project Zomboid: Spawnly.ini Server Settings

Last updated on August 10, 2026
project-zomboidspawnly.iniconfigurationserver-settings

Where it lives

Project Zomboid's dedicated server stores its data outside the usual server folder, in a separate Zomboid user-data directory — Spawnly exposes it in your File Manager as a folder named Zomboid_Data. Your server's settings file is at:

Zomboid_Data/Server/Spawnly.ini

It's generated automatically on first boot. Open it from the Files tab, edit, save, and restart the server to apply changes.

The default configuration

PlayerAllowedToOwnMultipleFactionHouses=false
FactionServerAdminOwner=false
OldInfectedSurvivalMode=false
Public=true
PublicName=Spawnly Project Zomboid Hosting Server
MaxPlayers=16
PingLimit=400

What these settings do

SettingWhat it controls
PublicWhether the server is listed in the public in-game server browser.
PublicNameThe name shown in that browser.
MaxPlayersPlayer slot limit.
PingLimitDisconnects players whose ping exceeds this value, in milliseconds.
FactionServerAdminOwner / PlayerAllowedToOwnMultipleFactionHousesFaction system rules for player-run factions.
OldInfectedSurvivalModeToggles an older zombie-infection ruleset.

This starter file only lists a handful of settings — Project Zomboid's dedicated server supports many more (loot rarity, zombie population, day length, and dozens of others) which you can add as additional Key=Value lines. The full list is documented by Project Zomboid itself; anything you add here takes effect on next restart the same way.

Adding mods

This same file is also where Workshop mods get enabled, via Mods= and WorkshopItems= lines — see Installing Mods on Project Zomboid for the exact format.

Next steps

Take a backup before a big settings or mod change — see Managing Backups & Restoring Your Server.

Still need help?

Our support team is available in our Discord community.

Join Discord Support
Support & Help