How much RAM does a Squad server need?

Squad runs a hundred players on very large maps, and the maps rather than the players are what set the requirement.

1100 Players
Server Scope / Mods

Recommendation

You need a server with at least

12GB

Engine / Base OS:
6 GB
Player Overhead:
+4.0 GB
Estimated Raw Usage:
10 GB
Suggested cores:
6
Disk to allow:
60 GB+

Large layers with many players and vehicles; benefits from real core count.

View 12GB Plans

What actually drives Squad memory use

Layers are big, detailed and fully loaded, so the baseline is substantial before anyone connects. Per-player cost is genuinely low by comparison — the difference between fifty and a hundred players is far smaller than the difference between two map layers. Vehicles and deployables add some runtime cost but do not persist between rounds.

The mistake to avoid

Scaling linearly with slots. Doubling the player count does not double the requirement here; the map is the fixed cost and it dominates.

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