Rust

Raid Path Planner

Raiding in Rust is an economics problem before it is a combat problem. The question is never whether you can break a wall, it is whether what is behind it is worth more than the explosives it costs to get there.

Structures

Raid Blueprint

Your blueprint is empty.

Add doors and walls from the left menu to calculate costs.

How this is calculated

Every structure tier has a fixed cost in each explosive type, and the cheapest option is rarely the obvious one. Rockets are fast but expensive; satchels are cheap but unreliable against stone and above; explosive ammo is efficient against doors and terrible against walls. The planner totals a full path — every wall, door and floor between you and the loot room — so you can compare routes rather than guessing at the first one you see.

The arithmetic

  • explosives = ceil(cost per structure × quantity)
  • sulfur = explosives × sulfur per explosive
  • C4 2200 · rocket 1400 · satchel 480 · explosive ammo 25 sulfur each

What people get wrong

Sulfur is the real currency. Two routes costing the same number of rockets can differ by thousands of sulfur once you account for what you would have crafted instead, so compare the sulfur line rather than the item counts when deciding whether a raid is worth running.

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